extends Control # Create an UDPServer to receive UDP Broadcast packets # List all received games in a list @onready var margin_container = $PanelContainer/MarginContainer @onready var selection_menu = $PanelContainer/SelectionMenu @onready var lan_host = $PanelContainer/MarginContainer/VBoxContainer2/LANHost @onready var lan_join = $PanelContainer/MarginContainer/VBoxContainer2/LANJoin # Called when the node enters the scene tree for the first time. func _ready(): pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_back_button_pressed(): margin_container.visible = false selection_menu.visible = true lan_host.hide_panel() lan_join.hide_panel() func _on_backto_main_menu_pressed(): get_tree().change_scene_to_file("res://UI/main_menu.tscn") func _on_host_pressed(): selection_menu.visible = false margin_container.visible = true lan_host.show_panel() func _on_join_pressed(): selection_menu.visible = false margin_container.visible = true lan_join.show_panel() @rpc("any_peer", "call_local") func load_game() -> void: push_warning("@@@@") push_warning(multiplayer.is_server()) get_tree().change_scene_to_file("res://Game.tscn") push_warning("yoyoyoyo") func _on_start_game_button_pressed(): load_game.rpc()