extends MovementBehaviour class_name MovementBehaviourAnt # Ant uses a modified BFS? It's basically a supercharged spider with limitlesss movement range # Naive approach: BFS from all neighbours, don't go to already visited cells, check if can reach # Maybe better: Get al "placecable tiles" from the map, go over those. Might be faster but more complicated func simulate_move_recursive(start: Vector4i, exclude: Array[Vector4i], map: HexGrid, visited_cells: Array[Vector4i] = []) -> Array[Vector4i]: var visited = visited_cells var possible: Array[Vector4i] = [] #if max_num < 1: # return [start] for neighbour in map.get_empty_neighbours(start): if neighbour in visited: continue if not map.can_reach(start, neighbour): continue var same_neighbours = map.get_same_neighbours(start, neighbour) for e in exclude: same_neighbours.erase(e) if same_neighbours.size() > 0: visited.append(neighbour) print("yay?") possible.append_array(simulate_move_recursive(neighbour, exclude, map, visited)) return possible func get_available_spaces(pos: Vector4i, map: HexGrid) -> Array[Vector4i]: var possible_places: Array[Vector4i] = [] possible_places = simulate_move_recursive(pos, [pos], map) return possible_places