extends Node2D var rotation_speed: float = 0.0 # Called when the node enters the scene tree for the first time. func _ready() -> void: rotation_speed = randf_range(-PI/4.0, PI/4.0) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: rotation += rotation_speed * 0.01