extends Control @onready var exit_button = $VBoxContainer/PanelContainer/MarginContainer/VBoxContainer/ExitButton @onready var lan_button = $VBoxContainer/PanelContainer/MarginContainer/VBoxContainer/LANButton const SETTINGS = preload("res://UI/Settings/Settings.tscn") const RULES = preload("res://UI/Rules/Rules.tscn") const ANT = preload("res://InsectTiles/Assets/UI/ant.png") const BEE = preload("res://InsectTiles/Assets/UI/bee.png") const BEETLE = preload("res://InsectTiles/Assets/UI/beetle.png") const GRASSHOPPER = preload("res://InsectTiles/Assets/UI/grasshopper.png") const HEX_WHITE = preload("res://InsectTiles/Assets/UI/hex_white.svg") const LADYBUG = preload("res://InsectTiles/Assets/UI/ladybug.png") const MOSQUITO = preload("res://InsectTiles/Assets/UI/mosquito.png") const PILLBUG = preload("res://InsectTiles/Assets/UI/pillbug.png") const SPIDER = preload("res://InsectTiles/Assets/UI/spider.png") const INSECTS_UI = [ANT, BEE, BEETLE, GRASSHOPPER, LADYBUG, MOSQUITO, PILLBUG, SPIDER] @onready var insects: Node2D = $Insects @onready var credits_panel = $CreditsPanel const INSECT_SPRITE = preload("res://UI/TestBG/InsectSprite.tscn") # Called when the node enters the scene tree for the first time. func _ready() -> void: if OS.has_feature("web"): exit_button.visible = false lan_button.visible = false #WSClient.lobby_joined.connect(_on_lobby_joined) Networking.offline_mode() GameData.reset() get_viewport().size_changed.connect(resize) resize() func resize() -> void: var _size = get_viewport().size print(_size) var center = _size / 2 _create_insects(center) func _create_insects(center: Vector2i) -> void: # For circle var circle_position = Vector2i(center.x, center.y) var circle_radius = max(center.x, center.y) var points = PoissonDiscSampling.generate_points_for_circle(circle_position, circle_radius, 150, 30) for insect in insects.get_children(): insect.queue_free() for point in points: var sprite = INSECT_SPRITE.instantiate() insects.add_child(sprite) sprite.texture = INSECTS_UI.pick_random() sprite.position = point func _on_lobby_joined(lobby: String) -> void: GameData.lobby_code = lobby get_tree().change_scene_to_file("res://Multiplayer/Multiplayer.tscn") func _on_host_button_pressed(): GameData.is_player_black = false #WSClient.start(GameData.WEBSOCKET_ENDPOINT, "", false) func _on_join_button_pressed(): get_tree().change_scene_to_file("res://UI/join_menu.tscn") func _on_exit_button_pressed(): get_tree().quit() func _on_rules_button_pressed(): var rules = RULES.instantiate() get_tree().root.add_child(rules) rules.show_panel() func _on_online_button_pressed(): get_tree().change_scene_to_file("res://UI/Lobby/WebRTCLobby.tscn") func _on_local_button_pressed(): GameData.is_hot_seat = true get_tree().change_scene_to_file("res://Game.tscn") func _on_settings_button_pressed(): var settings = SETTINGS.instantiate() get_tree().root.add_child(settings) settings.show_panel() func _on_lan_button_pressed(): get_tree().change_scene_to_file("res://UI/Lobby/LANLobby.tscn") func _on_credits_button_pressed(): credits_panel.visible = true pass # Replace with function body.