extends ActionBehaviour class_name ActionBehaviourMosquito # GameEvents.insect_tiles_selected_for_action func select_targets(source_pos: Vector4i, map: HexGrid): # -> Array[InsectTile]: var neighbours = map.get_neighbours(source_pos) # Filter out other mosquitos var possible_action_targets: Array[InsectTile] = [] for neighbour in neighbours: var tile = map.get_tile(neighbour) if tile != null: # TODO: Find better way to see what tile we have... if not tile.resource.movement_behaviour is MovementBehaviourMosquito: possible_action_targets.push_back(tile) GameEvents.insect_tiles_selected_for_action.emit(source_pos, possible_action_targets)