extends MovementBehaviour class_name MovementBehaviourMosquito func get_available_spaces(pos: Vector4i, map: HexGrid) -> Array[Vector4i]: return [] #var target_spaces: Array[Vector4i] = [] # #for neighbour in map.get_neighbours(pos): #if map.is_cell_empty(neighbour): #continue # #target_spaces.append_array(map.get_tile(neighbour).resource.movement_behaviour.get_available_spaces(pos, map)) # #return target_spaces