extends Node signal insect_selected(button, is_black) signal insect_placed(insect_resource, is_black, position) signal insect_placement_cancelled signal insect_tile_selected(tile) signal insect_tile_deselected(tile) signal insect_tile_moved(tile, to) signal insect_tiles_selected_for_action(source_tile, target_tiles, action) signal insect_action_cancelled() signal insect_action_done() # ??? Maybe? signal turn_started(turn_num) signal turn_ended(turn_num) signal game_over(is_winner_black)