extends HBoxContainer var available_insects: Array[TileResource] = [] # Called when the node enters the scene tree for the first time. func _ready() -> void: # create all neccessary buttons for the inventory # when an insect gets placed, we can check it here and pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass