## This is a sprite2d that takes an action name and automatically loads the proper icon extends Sprite2D class_name InputIconSprite2D ## The name of the action in your InputMap, it has to be an existing action @export var action_name: StringName = &"": set(value): action_name = value _update() ## The Index of the event, if you have more than one event in the same action. ## You can use negative numbers but not a number bigger than the number of events @export var event_index: int = 0: set(value): event_index = value _update() func _ready(): _update() func _update(): texture = InputIcon.get_icon(action_name, event_index)