extends Resource class_name ActionBehaviour func do_action() -> void: pass # NOTE: When selecting a tile, check if there is an action behaviour # If yes: In addition to showing moveable spaces (0 for the mosquito by default) # also show action options (usually clicking other nearby tiles) # For pillbug this "select" the tile, then create some sort of movement-outline # to move thant unit there # Check if unit was recently moved etc #