extends MeshInstance3D var mat: ShaderMaterial # Called when the node enters the scene tree for the first time. func _ready(): mat = get_active_material(0) var tween = get_tree().create_tween() tween.set_parallel(true) tween.tween_method(tween_inner, -1.0, 10.0, 3.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO) tween.tween_method(tween_outer, 0.0, 25.0, 3.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_CIRC) pass # Replace with function body. func tween_inner(value: float) -> void: mat.set_shader_parameter("distance_fade_max", value) func tween_outer(value: float) -> void: mat.set_shader_parameter("distance_fade_min", value) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass