extends VBoxContainer @onready var lobby_label = $VBoxContainer/HBoxContainer/LobbyLabel @onready var session_info = $VBoxContainer/SessionInfo @onready var start_game_button = $VBoxContainer/StartGameButton func start_hosting() -> void: Networking.start_webrtc_lobby() func stop_hosting() -> void: Networking.stop_webrtc() lobby_label.text = "" session_info.text = "" func show_panel() -> void: lobby_label.text = "" start_hosting() visible = true func hide_panel() -> void: stop_hosting() start_game_button.disabled = true visible = false # Called when the node enters the scene tree for the first time. func _ready(): Networking.ws_client.lobby_joined.connect(_on_lobby_joined) lobby_label.text = "" multiplayer.peer_connected.connect(_on_peer_connected) multiplayer.peer_disconnected.connect(_on_peer_disconnected) func _on_peer_connected(id: int) -> void: GameData.peer_id = id session_info.text = "Opponent connected" start_game_button.disabled = false func _on_peer_disconnected(id: int) -> void: GameData.peer_id = 1 session_info.text = "Opponent disconnected" start_game_button.disabled = true func _on_lobby_joined(lobby_id: String) -> void: lobby_label.text = lobby_id session_info.text = "Waiting for opponent..." # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_back_button_pressed(): pass # Replace with function body.