extends Control @onready var exit_button = $PanelContainer/MarginContainer/VBoxContainer/ExitButton @onready var lan_button = $PanelContainer/MarginContainer/VBoxContainer/LANButton const SETTINGS = preload("res://UI/Settings/Settings.tscn") const RULES = preload("res://UI/Rules/Rules.tscn") # Called when the node enters the scene tree for the first time. func _ready() -> void: if OS.has_feature("web"): exit_button.visible = false lan_button.visible = false #WSClient.lobby_joined.connect(_on_lobby_joined) Networking.offline_mode() GameData.reset() func _on_lobby_joined(lobby: String) -> void: GameData.lobby_code = lobby get_tree().change_scene_to_file("res://Multiplayer/Multiplayer.tscn") func _on_host_button_pressed(): GameData.is_player_black = false #WSClient.start(GameData.WEBSOCKET_ENDPOINT, "", false) func _on_join_button_pressed(): get_tree().change_scene_to_file("res://UI/join_menu.tscn") func _on_exit_button_pressed(): get_tree().quit() func _on_rules_button_pressed(): var rules = RULES.instantiate() get_tree().root.add_child(rules) rules.show_panel() func _on_online_button_pressed(): get_tree().change_scene_to_file("res://UI/Lobby/WebRTCLobby.tscn") func _on_local_button_pressed(): GameData.is_hot_seat = true get_tree().change_scene_to_file("res://Game.tscn") func _on_settings_button_pressed(): var settings = SETTINGS.instantiate() get_tree().root.add_child(settings) settings.show_panel() func _on_lan_button_pressed(): get_tree().change_scene_to_file("res://UI/Lobby/LANLobby.tscn")