extends Node signal dof_blur_changed(enabled) func _ready(): dof_blur_changed.connect(_on_dof_blur_changed) func _on_dof_blur_changed(enabled: bool) -> void: dof_blur_enabled = enabled var dof_blur_enabled: bool = true var camera_movement_speed: float = 200.0 var camera_rotation_speed: float = 5.0 const DEFAULT_LOBBY_ENDPOINT: String = "wss://dev.bytesandpieces.xyz:9088" var LOBBY_ENDPOINT: String = "wss://dev.bytesandpieces.xyz:9088"