extends Control @onready var panel_container = $PanelContainer @onready var margin_container2 = $Pivot/MarginContainer const SETTINGS = preload("res://UI/Settings/Settings.tscn") var mat: ShaderMaterial func show_panel() -> void: margin_container2.position.y = 700 mat.set_shader_parameter("lod", 0) visible = true var tween = get_tree().create_tween() tween.set_parallel(true) tween.tween_method(tween_blur, 0.0, 1.0, 0.5).set_trans(Tween.TRANS_EXPO).set_ease(Tween.EASE_IN_OUT) tween.tween_property(margin_container2, "position:y", 0.0, 0.5).set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT) # Called when the node enters the scene tree for the first time. func _ready(): mat = panel_container.material pass # Replace with function body. func tween_blur(val: float) -> void: mat.set_shader_parameter("lod", val) pass func hide_panel() -> void: var tween = get_tree().create_tween() tween.set_parallel(true) tween.tween_method(tween_blur, 1.0, 0.0, 0.5).set_trans(Tween.TRANS_EXPO).set_ease(Tween.EASE_IN_OUT) tween.tween_property(margin_container2, "position:y", 700, 0.5).set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_IN) tween.finished.connect(_on_panel_hidden) func _on_panel_hidden() -> void: visible = false queue_free() func _on_close_button_pressed(): hide_panel() func _on_settings_pressed(): var settings = SETTINGS.instantiate() get_tree().root.add_child(settings) settings.show_panel() func _on_exit_button_pressed(): get_tree().change_scene_to_file("res://UI/main_menu.tscn") queue_free()