extends Node @export var coordinates: Vector4i @export var is_black: bool = false @export var resource: TileResource @onready var hexagon_small = $HexagonSmall func _ready() -> void: if is_black: hexagon_small.set_surface_override_material(0, resource.material_black) else: hexagon_small.set_surface_override_material(0, resource.material_white)