extends Control @onready var host_color_option = $PanelContainer/VBoxContainer/HBoxContainer/HostColorOption @onready var ladybug_checkbutton = $PanelContainer/VBoxContainer/HBoxContainer2/LadybugCheckbutton @onready var mosquito_checkbutton = $PanelContainer/VBoxContainer/HBoxContainer3/MosquitoCheckbutton @onready var pillbug_checkbutton = $PanelContainer/VBoxContainer/HBoxContainer4/PillbugCheckbutton @onready var start_game_button = $PanelContainer/VBoxContainer/StartGameButton @onready var h_box_container = $PanelContainer/VBoxContainer/HBoxContainer func _ready() -> void: if GameData.is_hot_seat: h_box_container.visible = false if not multiplayer.is_server(): host_color_option.disabled = true ladybug_checkbutton.disabled = true mosquito_checkbutton.disabled = true pillbug_checkbutton.disabled = true start_game_button.disabled = true @rpc("any_peer", "call_local") func start_game() -> void: visible = false GameEvents.game_started.emit() func _on_start_game_button_pressed(): GameData.use_ladybug_extension = ladybug_checkbutton.button_pressed GameData.use_mosquito_extension = mosquito_checkbutton.button_pressed GameData.use_pillbug_extension = pillbug_checkbutton.button_pressed match host_color_option.get_selected_id(): 0: #white GameData.is_host_black = false 1: #black GameData.is_host_black = true 2: #random if randi_range(0, 1) == 0: GameData.is_host_black = false else: GameData.is_host_black = true start_game.rpc() @rpc("any_peer") func update_button_state(button: NodePath, is_checked: bool) -> void: get_node(button).button_pressed = is_checked @rpc("any_peer") func update_host_color_option(index: int) -> void: host_color_option.select(index) func _on_host_color_option_item_selected(index): if multiplayer.is_server(): update_host_color_option.rpc(index) func _on_ladybug_checkbutton_toggled(toggled_on): if multiplayer.is_server(): update_button_state.rpc(ladybug_checkbutton.get_path(), toggled_on) func _on_mosquito_checkbutton_toggled(toggled_on): if multiplayer.is_server(): update_button_state.rpc(mosquito_checkbutton.get_path(), toggled_on) func _on_pillbug_checkbutton_toggled(toggled_on): if multiplayer.is_server(): update_button_state.rpc(pillbug_checkbutton.get_path(), toggled_on)