extends Node const BEE = preload("res://Tile/Prefabs/Bee.tres") var bees: Array[InsectTile] = [] # Called when the node enters the scene tree for the first time. func _ready(): GameEvents.insect_tile_created.connect(_on_insect_tile_created) GameEvents.turn_ended.connect(_on_turn_ended) func _on_insect_tile_created(tile: InsectTile, pos: Vector4i) -> void: if is_same(BEE, tile.resource): bees.push_back(tile) if tile.is_black == GameData.is_player_black: GameData.has_bee_been_placed = true func _on_turn_ended(turn_num: int, map: HexGrid) -> void: var black_lost: bool = false var white_lost: bool = false for b in bees: if map.get_empty_neighbours(b.coordinates).size() == 0: if b.is_black: black_lost = true else: white_lost = true if black_lost or white_lost: GameEvents.game_over.emit(black_lost, white_lost)