extends Control @onready var lobby_code_input = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/LobbyCodeInput func _ready(): WSClient.lobby_joined.connect(_on_lobby_joined) func _on_lobby_joined(lobby: String) -> void: GameData.lobby_code = lobby get_tree().change_scene_to_file("res://Multiplayer/Multiplayer.tscn") func _process(delta): pass func _on_back_button_pressed(): get_tree().change_scene_to_file("res://main_menu.tscn") func _on_connect_button_pressed(): GameData.is_player_black = true WSClient.start(GameData.WEBSOCKET_ENDPOINT, lobby_code_input.text, false)