extends Node func create_enet_server(port: int) -> void: # use timer to send udp broadcast packets to notify other LAN clients pass func connect_with_webrtc() -> void: pass func connect_with_enet() -> void: pass func lan_mode() -> void: pass func online_mode() -> void: pass func offline_mode() -> void: multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new() pass