extends Control const WEBSOCKET_ENDPOINT: String = "wss://dev.bytesandpieces.xyz:9088" const insect_resources = [ preload("res://Tile/Prefabs/Ant.tres"), preload("res://Tile/Prefabs/Bee.tres"), preload("res://Tile/Prefabs/Beetle.tres"), preload("res://Tile/Prefabs/Grasshopper.tres"), preload("res://Tile/Prefabs/Ladybug.tres"), preload("res://Tile/Prefabs/Mosquito.tres"), preload("res://Tile/Prefabs/Pillbug.tres"), preload("res://Tile/Prefabs/Spider.tres") ] var insect_data = { } func prepare_insect_data() -> void: var c: int = 65 #for i in insect_resources: #for k in 2: #print(String.chr(c)) #c = c + 1 # Called when the node enters the scene tree for the first time. func _ready() -> void: prepare_insect_data() WSClient.lobby_joined.connect(_on_lobby_joined) func _on_lobby_joined(lobby: String) -> void: pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_button_pressed() -> void: WSClient.start(WEBSOCKET_ENDPOINT, "", false) pass # Replace with function body.