extends WorldEnvironment # Called when the node enters the scene tree for the first time. func _ready(): GameSettings.dof_blur_changed.connect(_on_dof_blur_changed) var ca: CameraAttributes = camera_attributes ca.dof_blur_far_enabled = GameSettings.dof_blur_enabled ca.dof_blur_near_enabled = GameSettings.dof_blur_enabled func _on_dof_blur_changed(enabled: bool) -> void: var ca: CameraAttributes = camera_attributes ca.dof_blur_far_enabled = enabled ca.dof_blur_near_enabled = enabled pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass