Swarm/InsectTiles/BuildGhost.gd
2025-06-10 01:32:17 +02:00

22 lines
656 B
GDScript

extends Node3D
@export var coordinates: Vector4i
@export var is_black: bool = false
@export var resource: TileResource
var map_reference: HexGrid
@onready var hexagon_small = $HexagonSmall
func _ready() -> void:
if is_black:
hexagon_small.get_surface_override_material(0).albedo_texture = resource.material_black.albedo_texture
else:
hexagon_small.get_surface_override_material(0).albedo_texture = resource.material_white.albedo_texture
if is_black:
hexagon_small.rotation.y = PI
#var mat: StandardMaterial3D = hexagon_small.get_surface_override_material(0)
#mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
#mat.albedo_color.a = 0.5