Swarm/InsectTiles/Assets/UI
2024-03-06 04:00:54 +01:00
..
ant.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
ant.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
bee.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
bee.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
beetle.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
beetle.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
grasshopper.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
grasshopper.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
hex_black.svg basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hex_black.svg.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
hex_white.svg basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hex_white.svg.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
ladybug.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
ladybug.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
mosquito.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
mosquito.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
pillbug.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
pillbug.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
spider.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
spider.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00