Swarm/ActionBehaviour/Prefabs/ActionBehaviourMosquito.gd

28 lines
1.1 KiB
GDScript

extends ActionBehaviour
class_name ActionBehaviourMosquito
func do_action(source_tile: InsectTile, action_tile: InsectTile, map: HexGrid) -> void:
pass
# GameEvents.insect_tiles_selected_for_action
func get_targets(source_pos: Vector4i, map: HexGrid) -> Array[InsectTile]:
# if on the hive, i.e. layer > 0, we always move like a beetle
# so we can't use our action unless we're on layer 0
# TODO: Update movement selection
if source_pos.w > 0:
map.debug_label(Vector3(source_pos.x, source_pos.y, source_pos.z), "TODO: Implement Beetle Movement")
return []
var neighbours = map.get_neighbours(source_pos)
# Filter out other mosquitos
var possible_action_targets: Array[InsectTile] = []
for neighbour in neighbours:
var tile = map.get_tile(neighbour)
if tile != null:
# TODO: Find better way to see what tile we have...
if not tile.resource.movement_behaviour is MovementBehaviourMosquito:
possible_action_targets.push_back(tile)
#GameEvents.insect_tiles_selected_for_action.emit(source_pos, possible_action_targets)
return possible_action_targets