40 lines
1.2 KiB
GDScript
40 lines
1.2 KiB
GDScript
extends MovementBehaviour
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class_name MovementBehaviourSpider
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@export var max_movement_reach: int = 3
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func simulate_move_recursive(start: Vector4i, max_num: int, exclude: Array[Vector4i], map: HexGrid, visited_cells: Array[Vector4i] = []) -> Array[Vector4i]:
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var visited = visited_cells.duplicate()
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var possible: Array[Vector4i] = []
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#visited.append(start)
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if max_num < 1:
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return [start]
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for neighbour in map.get_empty_neighbours(start):
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if neighbour in visited:
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continue
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if not map.can_reach(start, neighbour, exclude):
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continue
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var same_neighbours = map.get_same_neighbours(start, neighbour)
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for e in exclude:
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same_neighbours.erase(e)
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if same_neighbours.size() > 0:
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visited.append(neighbour)
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#map.debug_label(neighbour,str(max_movement_reach - (max_num - 1)))
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possible.append_array(simulate_move_recursive(neighbour, max_num - 1, exclude, map, visited))
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return possible
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func get_available_spaces(pos: Vector4i, map: HexGrid) -> Array[Vector4i]:
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#map.clear_debug_labels()
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var possible_places: Array[Vector4i] = []
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possible_places = simulate_move_recursive(pos, max_movement_reach, [pos], map)
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return possible_places
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