Swarm/InsectTiles/Assets/Roughness
2024-03-06 04:00:54 +01:00
..
ant_roughness.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
ant_roughness.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
bee_roughness.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
bee_roughness.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
beetle_roughness.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
beetle_roughness.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
grasshopper_roughness.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
grasshopper_roughness.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
ladybug_roughness.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
ladybug_roughness.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
mosquito_roughness.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
mosquito_roughness.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
pillbug_roughness.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
pillbug_roughness.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00
spider_roughness.png resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
spider_roughness.png.import valid tile placement implemented 2024-03-06 00:07:26 +01:00