Swarm/Tile
2024-03-14 21:17:16 +01:00
..
Prefabs Implemented most movement. TODO: Pillbug ability. And find and fix bugs witht he movement. TODO: Deselect when not movable 2024-03-14 21:17:16 +01:00
hex_outline_bottom.glb basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hex_outline_bottom.glb.import basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hexagon.glb 🎉 2024-03-04 16:04:40 +01:00
hexagon.glb.import 🎉 2024-03-04 16:04:40 +01:00
hexagon_outline.glb basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hexagon_outline.glb.import basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hexagon_small.glb 🎉 2024-03-04 16:04:40 +01:00
hexagon_small.glb.import 🎉 2024-03-04 16:04:40 +01:00
hexagon_small_collision.glb 🎉 2024-03-04 16:04:40 +01:00
hexagon_small_collision.glb.import 🎉 2024-03-04 16:04:40 +01:00
Tile.gd Implemented most movement. TODO: Pillbug ability. And find and fix bugs witht he movement. TODO: Deselect when not movable 2024-03-14 21:17:16 +01:00
TileResource.gd Refactored to use Vector4i. Added Spider/Grasshopper. TODO: Ant 2024-03-14 19:30:18 +01:00