56 lines
1.3 KiB
GDScript
56 lines
1.3 KiB
GDScript
extends Control
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@onready var exit_button = $PanelContainer/MarginContainer/VBoxContainer/ExitButton
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@onready var lan_button = $PanelContainer/MarginContainer/VBoxContainer/LANButton
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@onready var rules = $Rules
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@onready var settings = $Settings
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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if OS.has_feature("web"):
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exit_button.visible = false
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lan_button.visible = false
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#WSClient.lobby_joined.connect(_on_lobby_joined)
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GameData.reset()
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func _on_lobby_joined(lobby: String) -> void:
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GameData.lobby_code = lobby
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get_tree().change_scene_to_file("res://Multiplayer/Multiplayer.tscn")
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func _on_host_button_pressed():
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GameData.is_player_black = false
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#WSClient.start(GameData.WEBSOCKET_ENDPOINT, "", false)
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func _on_join_button_pressed():
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get_tree().change_scene_to_file("res://UI/join_menu.tscn")
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func _on_exit_button_pressed():
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get_tree().quit()
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func _on_rules_button_pressed():
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rules.show_panel()
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func _on_online_button_pressed():
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pass # Replace with function body.
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func _on_online_button_2_pressed():
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get_tree().change_scene_to_file("res://UI/join_menu.tscn")
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func _on_local_button_pressed():
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GameData.is_hot_seat = true
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get_tree().change_scene_to_file("res://Game.tscn")
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func _on_settings_button_pressed():
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settings.show_panel()
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pass # Replace with function body.
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