BeltTest/Item.gd

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GDScript3
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2025-06-10 19:16:45 +02:00
extends Node2D
class_name Item
@export var type: String = "default"
@export var stack_count: int = 1
@onready var sprite: Sprite2D = $Sprite2D
func _ready():
# TODO: Use CustomResource for type definition and setup here
# Stuff like name, sprite, max_stack_count etc
pass