BeltTest/ItemSink.gd

28 lines
686 B
GDScript3
Raw Permalink Normal View History

2025-06-10 19:16:45 +02:00
extends Building
class_name ItemSink
@onready var sink_sprite: Sprite2D = $Sprite2D
func _ready():
super()
if sink_sprite:
sink_sprite.modulate = Color("darkred")
func _on_grid_position_changed():
super()
name = "ItemSink_%s,%s" % [current_grid_pos.x, current_grid_pos.y]
# Sink can always accept
func can_accept_item() -> bool:
return true
func handle_item_entry(item: Item, remaining_delta_from_previous: float = 0.0):
print("ItemSink handle_item_entry at %s consumed item: %s" % [current_grid_pos, item.type])
item.queue_free()
func handle_item(item: Item):
print("ItemSink handle_item at %s consumed item: %s" % [current_grid_pos, item.type])
item.queue_free()