Swarm/hex_outline_material.tres

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bxwitvdpsoro6"]
[sub_resource type="Gradient" id="Gradient_8056d"]
offsets = PackedFloat32Array(0, 0.0549828, 0.945017)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0.52549, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_5kfu4"]
gradient = SubResource("Gradient_8056d")
[resource]
transparency = 1
cull_mode = 2
shading_mode = 0
albedo_color = Color(0, 0.552941, 0, 1)
albedo_texture = SubResource("GradientTexture1D_5kfu4")