Swarm/main_menu.gd

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1.6 KiB
GDScript3
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extends Control
@onready var exit_button = $PanelContainer/MarginContainer/VBoxContainer/ExitButton
@onready var lan_button = $PanelContainer/MarginContainer/VBoxContainer/LANButton
@onready var rules = $Rules
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if OS.has_feature("web"):
exit_button.visible = false
lan_button.visible = false
#WSClient.lobby_joined.connect(_on_lobby_joined)
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GameData.reset()
func _on_lobby_joined(lobby: String) -> void:
GameData.lobby_code = lobby
get_tree().change_scene_to_file("res://Multiplayer/Multiplayer.tscn")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_host_button_pressed():
GameData.is_player_black = false
#WSClient.start(GameData.WEBSOCKET_ENDPOINT, "", false)
func _on_join_button_pressed():
get_tree().change_scene_to_file("res://UI/join_menu.tscn")
func _on_exit_button_pressed():
get_tree().quit()
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func _on_rules_button_pressed():
# https://bacon.bytesandpieces.xyz/swarm/
#OS.shell_open("https://www.ultraboardgames.com/hive/game-rules.php")
rules.show_panel()
pass # Replace with function body.
func _on_online_button_pressed():
#GameData.is_player_black = false
#WSClient.start(GameData.WEBSOCKET_ENDPOINT, "", false)
pass # Replace with function body.
func _on_online_button_2_pressed():
get_tree().change_scene_to_file("res://UI/join_menu.tscn")
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pass # Replace with function body.
func _on_local_button_pressed():
GameData.is_hot_seat = true
get_tree().change_scene_to_file("res://Game.tscn")