Implemented Pillbug/Mosquito actions. Implemented pre-game settings. TODO: Game settings + bug testing

This commit is contained in:
Sch1nken 2024-03-30 01:43:38 +01:00
parent 397082f966
commit 2343638749
15 changed files with 477 additions and 70 deletions

View file

@ -12,6 +12,7 @@ script = ExtResource("1_v5wo0")
[sub_resource type="Resource" id="Resource_0j1qw"]
script = ExtResource("3_gkh5p")
max_movement_reach = 1
[resource]
script = ExtResource("3_5xhnv")

View file

@ -2,44 +2,54 @@ extends Area3D
class_name InsectTile
var map_reference: HexGrid
var is_blacks_turn: bool = false
var coordinates: Vector4i
@export var is_black: bool = false
@export var resource: TileResource
var temporary_resource: TileResource = null
@onready var hexagon_small = $HexagonSmall
var hat: InsectTile = null
var build_in_progress: bool = false
var move_in_progress: bool = false
var deactivated: bool = false
var hovered: bool = false
var selected: bool = false
var hover_shader: ShaderMaterial = preload("res://InsectTiles/HoverShader.tres")
#const SELECTION_FAILED_MAT: ShaderMaterial = preload("res://InsectTiles/SelectionFailedMat.tres")
#const ACTION_SHADER = preload("res://InsectTiles/ActionShader.tres")
var mat: StandardMaterial3D
var tween: Tween
var tweening: bool = false
var selected_for_action: bool = false
var action_callback: Callable = Callable()
var can_be_selected: bool = false
var move_round_penalty: int = 0
func get_action_behaviour() -> ActionBehaviour:
if temporary_resource == null:
return resource.action_behaviour
return temporary_resource.action_behaviour
func get_movement_behaviour() -> MovementBehaviour:
if temporary_resource == null:
return resource.movement_behaviour
return temporary_resource.movement_behaviour
func get_resource() -> TileResource:
if temporary_resource == null:
return resource
return temporary_resource
func is_in_stack() -> bool:
return hat != null or coordinates.w != 0
@ -84,20 +94,20 @@ func _ready() -> void:
GameEvents.insect_selected.connect(_on_insect_selected)
GameEvents.insect_tile_selecetion_failed.connect(_on_selection_failed)
GameEvents.insect_placed.connect(_on_insect_placed)
GameEvents.insect_placement_cancelled.connect(_on_insect_placement_cancelled, CONNECT_DEFERRED)
GameEvents.insect_placement_cancelled.connect(_on_insect_placement_cancelled)
GameEvents.insect_tile_selected.connect(_on_insect_tile_selected)
GameEvents.insect_tile_deselected.connect(_on_insect_tile_deselected)
GameEvents.insect_tile_moved.connect(_on_insect_tile_moved)
GameEvents.insect_tiles_selected_for_action.connect(_on_tiles_selected_for_action)
#GameEvents.insect_tiles_selected_for_action.connect(_on_tiles_selected_for_action)
GameEvents.insect_action_cancelled.connect(_on_action_cancelled)
GameEvents.turn_started.connect(_on_turn_started)
func _on_action_cancelled() -> void:
selected_for_action = false
move_in_progress = false
selected = false
action_callback = Callable()
if hovered:
hover()
@ -125,39 +135,61 @@ func _on_turn_started(turn_num: int, map: HexGrid, _is_blacks_turn: bool) -> voi
#print(GameData.has_bee_been_placed)
if turn_num >= 7 and not GameData.bees_placed.has(is_black):
can_be_selected = true
func _on_tiles_selected_for_action(source_pos: Vector4i, targets: Array[InsectTile]) -> void:
if self in targets:
selected_for_action = true
if tween != null:
tween.kill()
tween = get_tree().create_tween()
#tween.tween_property(self, "position", Vector3(0, 0, 5), 0.5).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
tween.tween_method(tween_shader, Color(0, 0.6, 0, 0), Color(0, 0.6, 0, 0.8), 0.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
return
deactivated = true
if can_be_selected:
tween_normal()
else:
tween_disabled()
func tween_disabled() -> void:
if tween != null:
tween.kill()
tween = get_tree().create_tween()
tween.tween_method(tween_shader, mat.next_pass.get_shader_parameter("albedo"), Color(0, 0, 0, 1), 0.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
func tween_normal() -> void:
if tween != null:
tween.kill()
tween = get_tree().create_tween()
tween.tween_method(tween_shader, mat.next_pass.get_shader_parameter("albedo"), Color(1, 1, 1, 0), 0.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
func highlight_for_action() -> void:
selected_for_action = true
if tween != null:
tween.kill()
tween = get_tree().create_tween()
#tween.tween_property(self, "position", Vector3(0, 0, 5), 0.5).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_SPRING)
tween.tween_method(tween_shader, Color(0, 0.6, 0, 0), Color(0, 0.6, 0, 0.8), 0.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
func _on_insect_tile_moved(tile: InsectTile, to: Vector4i) -> void:
move_in_progress = false
selected = false
deactivated = false
temporary_resource = null
action_callback = Callable()
if tile == self:
move_round_penalty == 2
func _on_insect_tile_deselected(tile: InsectTile) -> void:
move_in_progress = false
selected = false
deactivated = false
temporary_resource = null
action_callback = Callable()
if can_be_selected:
tween_normal()
else:
tween_disabled()
if hovered:
hover()
else:
if tween != null:
tween.kill()
#else:
#if tween != null:
#tween.kill()
#tween.tween_method(tween_shader, mat.next_pass.get_shader_parameter("albedo"), Color(1, 1, 1, 0), 0.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_EXPO)
@ -168,28 +200,37 @@ func _on_insect_tile_selected(tile: InsectTile) -> void:
return
func _on_insect_placed(resource: TileResource, is_black: bool, pos: Vector4i) -> void:
build_in_progress = false
deactivated = false
func _on_insect_placement_cancelled() -> void:
build_in_progress = false
deactivated = false
temporary_resource = null
action_callback = Callable()
if can_be_selected:
tween_normal()
else:
tween_disabled()
func _on_insect_selected(button: InsectButton, is_black: bool) -> void:
build_in_progress = true
deactivated = true
#func _process(delta):
func _input_event(camera, event, position, normal, shape_idx):
if Input.is_action_just_pressed("place_tile"):
if selected_for_action and not action_callback.is_null():
action_callback.call()
action_callback = Callable()
if deactivated:
return
if not can_be_selected:
return
if not hovered:
return
#if not hovered:
#return
if not is_owner():
return
@ -243,19 +284,23 @@ func unhover() -> void:
func _on_mouse_entered():
return
if hat != null:
return
hovered = true
if not deactivated and not selected_for_action:
if not deactivated:
hover()
func _on_mouse_exited():
return
if hat != null:
return
hovered = false
if not selected and not selected_for_action:
if not selected:
unhover()