Implemented Pillbug/Mosquito actions. Implemented pre-game settings. TODO: Game settings + bug testing

This commit is contained in:
Sch1nken 2024-03-30 01:43:38 +01:00
parent 397082f966
commit 2343638749
15 changed files with 477 additions and 70 deletions

View file

@ -42,10 +42,10 @@ func _on_tile_deselected(tile: InsectTile) -> void:
func _on_choose_action_or_move(tile: InsectTile, has_action_targets: bool, can_move: bool) -> void:
current_tile = tile
move_button.text = "Move as %s" % tile.resource.tile_name
move_button.text = "Move as %s" % tile.get_resource().tile_name
move_button.disabled = !can_move
action_button.text = "Use action of %s" % tile.resource.tile_name
action_button.text = "Use action of %s" % tile.get_resource().tile_name
action_button.disabled = !has_action_targets
show_panel()
pass

View file

@ -11,9 +11,9 @@ const default_insects = {
preload("res://Tile/Prefabs/Beetle.tres"): 2,
preload("res://Tile/Prefabs/Grasshopper.tres"): 3,
preload("res://Tile/Prefabs/Spider.tres"): 2,
preload("res://Tile/Prefabs/Ladybug.tres"): 1,
preload("res://Tile/Prefabs/Mosquito.tres"): 1,
preload("res://Tile/Prefabs/Pillbug.tres"): 1
#preload("res://Tile/Prefabs/Ladybug.tres"): 1,
#preload("res://Tile/Prefabs/Mosquito.tres"): 1,
#preload("res://Tile/Prefabs/Pillbug.tres"): 1
}
var local_bee_button: InsectButton
@ -96,19 +96,33 @@ func setup_colors(is_host_black: bool) -> void:
# Called when the node enters the scene tree for the first time.
func _ready():
GameEvents.game_started.connect(_on_game_started)
func _on_game_started() -> void:
if multiplayer.is_server():
setup_colors.rpc(false)
print("HOST BLACK?")
print(GameData.is_host_black)
setup_colors.rpc(GameData.is_host_black)
add_insect.rpc("res://Tile/Prefabs/Bee.tres", 1, false, 1)
add_spacer.rpc(false, 1)
add_insect.rpc("res://Tile/Prefabs/Bee.tres", 1, GameData.is_host_black, 1)
add_spacer.rpc(GameData.is_host_black, 1)
add_insect.rpc("res://Tile/Prefabs/Bee.tres", 1, true, GameData.peer_id)
add_spacer.rpc(true, GameData.peer_id)
add_insect.rpc("res://Tile/Prefabs/Bee.tres", 1, !GameData.is_host_black, GameData.peer_id)
add_spacer.rpc(!GameData.is_host_black, GameData.peer_id)
var insects = default_insects.duplicate()
if GameData.use_ladybug_extension:
insects[preload("res://Tile/Prefabs/Ladybug.tres")] = 1
if GameData.use_mosquito_extension:
insects[preload("res://Tile/Prefabs/Mosquito.tres")] = 1
if GameData.use_pillbug_extension:
insects[preload("res://Tile/Prefabs/Pillbug.tres")] = 1
#remote_bee_button.set_authority.rpc(GameData.peer_id)
for key in default_insects.keys():
add_insect.rpc(key.get_path(), default_insects[key], false, 1)
add_insect.rpc(key.get_path(), default_insects[key], true, GameData.peer_id)
for key in insects.keys():
add_insect.rpc(key.get_path(), insects[key], GameData.is_host_black, 1)
add_insect.rpc(key.get_path(), insects[key], !GameData.is_host_black, GameData.peer_id)
#add_insect.rpc("res://Tile/Prefabs/Ant.tres", 1, false, GameData.peer_id)
reverse_enemy_list.rpc()
@ -150,8 +164,7 @@ func _ready():
if multiplayer.is_server():
btn.set_authority.rpc(GameData.peer_id)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
func _input(event):
if Input.is_action_just_pressed("deselect_tile"):
GameEvents.insect_placement_cancelled.emit()
pass

63
UI/GameSettings.gd Normal file
View file

@ -0,0 +1,63 @@
extends Control
@onready var host_color_option = $PanelContainer/VBoxContainer/HBoxContainer/HostColorOption
@onready var ladybug_checkbutton = $PanelContainer/VBoxContainer/HBoxContainer2/LadybugCheckbutton
@onready var mosquito_checkbutton = $PanelContainer/VBoxContainer/HBoxContainer3/MosquitoCheckbutton
@onready var pillbug_checkbutton = $PanelContainer/VBoxContainer/HBoxContainer4/PillbugCheckbutton
@onready var start_game_button = $PanelContainer/VBoxContainer/StartGameButton
func _ready() -> void:
if not multiplayer.is_server():
host_color_option.disabled = true
ladybug_checkbutton.disabled = true
mosquito_checkbutton.disabled = true
pillbug_checkbutton.disabled = true
start_game_button.disabled = true
@rpc("any_peer", "call_local")
func start_game() -> void:
visible = false
GameEvents.game_started.emit()
func _on_start_game_button_pressed():
GameData.use_ladybug_extension = ladybug_checkbutton.button_pressed
GameData.use_mosquito_extension = mosquito_checkbutton.button_pressed
GameData.use_pillbug_extension = pillbug_checkbutton.button_pressed
match host_color_option.get_selected_id():
0: #white
GameData.is_host_black = false
1: #black
GameData.is_host_black = true
2: #random
if randi_range(0, 1) == 0:
GameData.is_host_black = false
else:
GameData.is_host_black = true
start_game.rpc()
@rpc("any_peer")
func update_button_state(button: NodePath, is_checked: bool) -> void:
get_node(button).button_pressed = is_checked
@rpc("any_peer")
func update_host_color_option(index: int) -> void:
host_color_option.select(index)
func _on_host_color_option_item_selected(index):
if multiplayer.is_server():
update_host_color_option.rpc(index)
func _on_ladybug_checkbutton_toggled(toggled_on):
if multiplayer.is_server():
update_button_state.rpc(ladybug_checkbutton.get_path(), toggled_on)
func _on_mosquito_checkbutton_toggled(toggled_on):
if multiplayer.is_server():
update_button_state.rpc(mosquito_checkbutton.get_path(), toggled_on)
func _on_pillbug_checkbutton_toggled(toggled_on):
if multiplayer.is_server():
update_button_state.rpc(pillbug_checkbutton.get_path(), toggled_on)