Implemented Pillbug/Mosquito actions. Implemented pre-game settings. TODO: Game settings + bug testing
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15 changed files with 477 additions and 70 deletions
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@ -11,9 +11,9 @@ const default_insects = {
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preload("res://Tile/Prefabs/Beetle.tres"): 2,
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preload("res://Tile/Prefabs/Grasshopper.tres"): 3,
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preload("res://Tile/Prefabs/Spider.tres"): 2,
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preload("res://Tile/Prefabs/Ladybug.tres"): 1,
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preload("res://Tile/Prefabs/Mosquito.tres"): 1,
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preload("res://Tile/Prefabs/Pillbug.tres"): 1
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#preload("res://Tile/Prefabs/Ladybug.tres"): 1,
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#preload("res://Tile/Prefabs/Mosquito.tres"): 1,
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#preload("res://Tile/Prefabs/Pillbug.tres"): 1
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}
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var local_bee_button: InsectButton
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@ -96,19 +96,33 @@ func setup_colors(is_host_black: bool) -> void:
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# Called when the node enters the scene tree for the first time.
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func _ready():
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GameEvents.game_started.connect(_on_game_started)
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func _on_game_started() -> void:
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if multiplayer.is_server():
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setup_colors.rpc(false)
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print("HOST BLACK?")
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print(GameData.is_host_black)
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setup_colors.rpc(GameData.is_host_black)
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add_insect.rpc("res://Tile/Prefabs/Bee.tres", 1, false, 1)
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add_spacer.rpc(false, 1)
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add_insect.rpc("res://Tile/Prefabs/Bee.tres", 1, GameData.is_host_black, 1)
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add_spacer.rpc(GameData.is_host_black, 1)
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add_insect.rpc("res://Tile/Prefabs/Bee.tres", 1, true, GameData.peer_id)
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add_spacer.rpc(true, GameData.peer_id)
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add_insect.rpc("res://Tile/Prefabs/Bee.tres", 1, !GameData.is_host_black, GameData.peer_id)
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add_spacer.rpc(!GameData.is_host_black, GameData.peer_id)
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var insects = default_insects.duplicate()
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if GameData.use_ladybug_extension:
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insects[preload("res://Tile/Prefabs/Ladybug.tres")] = 1
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if GameData.use_mosquito_extension:
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insects[preload("res://Tile/Prefabs/Mosquito.tres")] = 1
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if GameData.use_pillbug_extension:
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insects[preload("res://Tile/Prefabs/Pillbug.tres")] = 1
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#remote_bee_button.set_authority.rpc(GameData.peer_id)
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for key in default_insects.keys():
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add_insect.rpc(key.get_path(), default_insects[key], false, 1)
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add_insect.rpc(key.get_path(), default_insects[key], true, GameData.peer_id)
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for key in insects.keys():
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add_insect.rpc(key.get_path(), insects[key], GameData.is_host_black, 1)
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add_insect.rpc(key.get_path(), insects[key], !GameData.is_host_black, GameData.peer_id)
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#add_insect.rpc("res://Tile/Prefabs/Ant.tres", 1, false, GameData.peer_id)
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reverse_enemy_list.rpc()
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@ -150,8 +164,7 @@ func _ready():
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if multiplayer.is_server():
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btn.set_authority.rpc(GameData.peer_id)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _input(event):
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if Input.is_action_just_pressed("deselect_tile"):
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GameEvents.insect_placement_cancelled.emit()
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pass
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