Implemented Pillbug/Mosquito actions. Implemented pre-game settings. TODO: Game settings + bug testing

This commit is contained in:
Sch1nken 2024-03-30 01:43:38 +01:00
parent 397082f966
commit 2343638749
15 changed files with 477 additions and 70 deletions

63
UI/GameSettings.gd Normal file
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extends Control
@onready var host_color_option = $PanelContainer/VBoxContainer/HBoxContainer/HostColorOption
@onready var ladybug_checkbutton = $PanelContainer/VBoxContainer/HBoxContainer2/LadybugCheckbutton
@onready var mosquito_checkbutton = $PanelContainer/VBoxContainer/HBoxContainer3/MosquitoCheckbutton
@onready var pillbug_checkbutton = $PanelContainer/VBoxContainer/HBoxContainer4/PillbugCheckbutton
@onready var start_game_button = $PanelContainer/VBoxContainer/StartGameButton
func _ready() -> void:
if not multiplayer.is_server():
host_color_option.disabled = true
ladybug_checkbutton.disabled = true
mosquito_checkbutton.disabled = true
pillbug_checkbutton.disabled = true
start_game_button.disabled = true
@rpc("any_peer", "call_local")
func start_game() -> void:
visible = false
GameEvents.game_started.emit()
func _on_start_game_button_pressed():
GameData.use_ladybug_extension = ladybug_checkbutton.button_pressed
GameData.use_mosquito_extension = mosquito_checkbutton.button_pressed
GameData.use_pillbug_extension = pillbug_checkbutton.button_pressed
match host_color_option.get_selected_id():
0: #white
GameData.is_host_black = false
1: #black
GameData.is_host_black = true
2: #random
if randi_range(0, 1) == 0:
GameData.is_host_black = false
else:
GameData.is_host_black = true
start_game.rpc()
@rpc("any_peer")
func update_button_state(button: NodePath, is_checked: bool) -> void:
get_node(button).button_pressed = is_checked
@rpc("any_peer")
func update_host_color_option(index: int) -> void:
host_color_option.select(index)
func _on_host_color_option_item_selected(index):
if multiplayer.is_server():
update_host_color_option.rpc(index)
func _on_ladybug_checkbutton_toggled(toggled_on):
if multiplayer.is_server():
update_button_state.rpc(ladybug_checkbutton.get_path(), toggled_on)
func _on_mosquito_checkbutton_toggled(toggled_on):
if multiplayer.is_server():
update_button_state.rpc(mosquito_checkbutton.get_path(), toggled_on)
func _on_pillbug_checkbutton_toggled(toggled_on):
if multiplayer.is_server():
update_button_state.rpc(pillbug_checkbutton.get_path(), toggled_on)