Implemented Pillbug/Mosquito actions. Implemented pre-game settings. TODO: Game settings + bug testing
This commit is contained in:
parent
397082f966
commit
2343638749
15 changed files with 477 additions and 70 deletions
63
UI/GameSettings.gd
Normal file
63
UI/GameSettings.gd
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
extends Control
|
||||
|
||||
@onready var host_color_option = $PanelContainer/VBoxContainer/HBoxContainer/HostColorOption
|
||||
@onready var ladybug_checkbutton = $PanelContainer/VBoxContainer/HBoxContainer2/LadybugCheckbutton
|
||||
@onready var mosquito_checkbutton = $PanelContainer/VBoxContainer/HBoxContainer3/MosquitoCheckbutton
|
||||
@onready var pillbug_checkbutton = $PanelContainer/VBoxContainer/HBoxContainer4/PillbugCheckbutton
|
||||
@onready var start_game_button = $PanelContainer/VBoxContainer/StartGameButton
|
||||
|
||||
func _ready() -> void:
|
||||
if not multiplayer.is_server():
|
||||
host_color_option.disabled = true
|
||||
ladybug_checkbutton.disabled = true
|
||||
mosquito_checkbutton.disabled = true
|
||||
pillbug_checkbutton.disabled = true
|
||||
start_game_button.disabled = true
|
||||
|
||||
@rpc("any_peer", "call_local")
|
||||
func start_game() -> void:
|
||||
visible = false
|
||||
GameEvents.game_started.emit()
|
||||
|
||||
func _on_start_game_button_pressed():
|
||||
GameData.use_ladybug_extension = ladybug_checkbutton.button_pressed
|
||||
GameData.use_mosquito_extension = mosquito_checkbutton.button_pressed
|
||||
GameData.use_pillbug_extension = pillbug_checkbutton.button_pressed
|
||||
|
||||
match host_color_option.get_selected_id():
|
||||
0: #white
|
||||
GameData.is_host_black = false
|
||||
1: #black
|
||||
GameData.is_host_black = true
|
||||
2: #random
|
||||
if randi_range(0, 1) == 0:
|
||||
GameData.is_host_black = false
|
||||
else:
|
||||
GameData.is_host_black = true
|
||||
|
||||
|
||||
start_game.rpc()
|
||||
|
||||
@rpc("any_peer")
|
||||
func update_button_state(button: NodePath, is_checked: bool) -> void:
|
||||
get_node(button).button_pressed = is_checked
|
||||
|
||||
@rpc("any_peer")
|
||||
func update_host_color_option(index: int) -> void:
|
||||
host_color_option.select(index)
|
||||
|
||||
func _on_host_color_option_item_selected(index):
|
||||
if multiplayer.is_server():
|
||||
update_host_color_option.rpc(index)
|
||||
|
||||
func _on_ladybug_checkbutton_toggled(toggled_on):
|
||||
if multiplayer.is_server():
|
||||
update_button_state.rpc(ladybug_checkbutton.get_path(), toggled_on)
|
||||
|
||||
func _on_mosquito_checkbutton_toggled(toggled_on):
|
||||
if multiplayer.is_server():
|
||||
update_button_state.rpc(mosquito_checkbutton.get_path(), toggled_on)
|
||||
|
||||
func _on_pillbug_checkbutton_toggled(toggled_on):
|
||||
if multiplayer.is_server():
|
||||
update_button_state.rpc(pillbug_checkbutton.get_path(), toggled_on)
|
||||
Loading…
Add table
Add a link
Reference in a new issue