resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive
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68 changed files with 1509 additions and 17 deletions
11
InsectTiles/HoverShader.tres
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11
InsectTiles/HoverShader.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://v74ro6pmr4hw"]
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[ext_resource type="Shader" path="res://InsectTiles/HoverShader.gdshader" id="1_pk3ok"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_pk3ok")
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shader_parameter/albedo = Color(0, 0, 0, 1)
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_amount = 5.0
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shader_parameter/rim_steepness = 0.214
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