resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive

This commit is contained in:
Sch1nken 2024-03-06 04:00:54 +01:00
parent aa4343309c
commit b9df0b4361
68 changed files with 1509 additions and 17 deletions

View file

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://v74ro6pmr4hw"]
[ext_resource type="Shader" path="res://InsectTiles/HoverShader.gdshader" id="1_pk3ok"]
[resource]
render_priority = 0
shader = ExtResource("1_pk3ok")
shader_parameter/albedo = Color(0, 0, 0, 1)
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_amount = 5.0
shader_parameter/rim_steepness = 0.214