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2024-03-06 04:00:54 +01:00
addons/script-ide resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
Globals resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
HexGrid3D resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
InsectTiles resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
Misc basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
MovementBehaviour resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
Testbed/textures basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
Tile resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
UI basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
.gitattributes 🎉 2024-03-04 16:04:40 +01:00
.gitignore 🎉 2024-03-04 16:04:40 +01:00
BuildMenu.gd basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
export_presets.cfg valid tile placement implemented 2024-03-06 00:07:26 +01:00
free_look_camera.gd 🎉 2024-03-04 16:04:40 +01:00
hex_outline.res basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hex_outline.tscn basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hex_outline_bottom.res basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hex_outline_material.tres basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hexagon.png 🎉 2024-03-04 16:04:40 +01:00
hexagon.png.import basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hexagon.res 🎉 2024-03-04 16:04:40 +01:00
hexagon_small.res 🎉 2024-03-04 16:04:40 +01:00
hexagon_small_collision.res 🎉 2024-03-04 16:04:40 +01:00
HexOutline.gd resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
icon.svg 🎉 2024-03-04 16:04:40 +01:00
icon.svg.import 🎉 2024-03-04 16:04:40 +01:00
InsectButton.gd basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
LICENSE 🎉 2024-03-04 16:04:40 +01:00
MeshBreather.gd basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
node_3d.tscn resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
project.godot resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
README.md 🎉 2024-03-04 16:04:40 +01:00
WebLightChecker.gd valid tile placement implemented 2024-03-06 00:07:26 +01:00

Free Look Camera for Godot 4

A simple and easy to use free look camera for Godot 4 that mimics the controls of the editor camera.

Features:

  • Look around by holding right click and moving the mouse
  • Move forward and backward with W and S
  • Move left and right with A and D
  • Move up and down with Q and E
  • Change movement speed by using the scroll wheel
  • Temporary increase speed by holding shift

Installation:

  • attach "free_look_camera.gd" to your Camera3D node