resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive
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68 changed files with 1509 additions and 17 deletions
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@ -22,3 +22,6 @@ surface_material_override/0 = SubResource("StandardMaterial3D_80f17")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("ConcavePolygonShape3D_oy7nn")
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[connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"]
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[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]
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