resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive

This commit is contained in:
Sch1nken 2024-03-06 04:00:54 +01:00
parent aa4343309c
commit b9df0b4361
68 changed files with 1509 additions and 17 deletions

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@ -22,3 +22,6 @@ surface_material_override/0 = SubResource("StandardMaterial3D_80f17")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("ConcavePolygonShape3D_oy7nn")
[connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"]
[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]