resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive

This commit is contained in:
Sch1nken 2024-03-06 04:00:54 +01:00
parent aa4343309c
commit b9df0b4361
68 changed files with 1509 additions and 17 deletions

View file

@ -1,13 +1,38 @@
extends Node
extends Area3D
class_name InsectTile
@export var coordinates: Vector4i
@export var coordinates: Vector2i
@export var is_black: bool = false
@export var resource: TileResource
@onready var hexagon_small = $HexagonSmall
func _ready() -> void:
var hovered: bool = false
var hover_shader: ShaderMaterial = preload("res://InsectTiles/HoverShader.tres")
var mat: StandardMaterial3D
func _ready() -> void:
if is_black:
hexagon_small.set_surface_override_material(0, resource.material_black)
hexagon_small.set_surface_override_material(0, resource.material_black.duplicate())
else:
hexagon_small.set_surface_override_material(0, resource.material_white)
hexagon_small.set_surface_override_material(0, resource.material_white.duplicate())
mat = hexagon_small.get_surface_override_material(0)
func _process(delta):
if Input.is_action_just_pressed("place_tile"):
if hovered:
GameEvents.insect_tile_selected.emit(self)
func _on_mouse_entered():
if GameData.is_player_black == is_black:
mat.next_pass = hover_shader
hovered = true
func _on_mouse_exited():
hovered = false
mat.next_pass = null