resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive
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68 changed files with 1509 additions and 17 deletions
35
Tile/Tile.gd
35
Tile/Tile.gd
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@ -1,13 +1,38 @@
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extends Node
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extends Area3D
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class_name InsectTile
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@export var coordinates: Vector4i
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@export var coordinates: Vector2i
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@export var is_black: bool = false
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@export var resource: TileResource
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@onready var hexagon_small = $HexagonSmall
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func _ready() -> void:
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var hovered: bool = false
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var hover_shader: ShaderMaterial = preload("res://InsectTiles/HoverShader.tres")
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var mat: StandardMaterial3D
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func _ready() -> void:
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if is_black:
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hexagon_small.set_surface_override_material(0, resource.material_black)
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hexagon_small.set_surface_override_material(0, resource.material_black.duplicate())
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else:
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hexagon_small.set_surface_override_material(0, resource.material_white)
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hexagon_small.set_surface_override_material(0, resource.material_white.duplicate())
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mat = hexagon_small.get_surface_override_material(0)
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func _process(delta):
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if Input.is_action_just_pressed("place_tile"):
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if hovered:
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GameEvents.insect_tile_selected.emit(self)
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func _on_mouse_entered():
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if GameData.is_player_black == is_black:
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mat.next_pass = hover_shader
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hovered = true
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func _on_mouse_exited():
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hovered = false
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mat.next_pass = null
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