resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive

This commit is contained in:
Sch1nken 2024-03-06 04:00:54 +01:00
parent aa4343309c
commit b9df0b4361
68 changed files with 1509 additions and 17 deletions

View file

@ -0,0 +1,38 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bnccvnaloqnte"
path="res://.godot/imported/signal.svg-97182e1498b520a1ff5b8b9017c3b480.ctex"
metadata={
"has_editor_variant": true,
"vram_texture": false
}
[deps]
source_file="res://addons/script-ide/icon/signal.svg"
dest_files=["res://.godot/imported/signal.svg-97182e1498b520a1ff5b8b9017c3b480.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=0.8
editor/scale_with_editor_scale=true
editor/convert_colors_with_editor_theme=false