resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive

This commit is contained in:
Sch1nken 2024-03-06 04:00:54 +01:00
parent aa4343309c
commit b9df0b4361
68 changed files with 1509 additions and 17 deletions

View file

@ -82,8 +82,8 @@ camera_attributes = SubResource("CameraAttributesPractical_41x5h")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.843961, -0.46784, 0.262404, -0.0775016, 0.377705, 0.922677, -0.530777, -0.79904, 0.28251, 0.262159, 3.27869, -0.104568)
light_bake_mode = 0
shadow_enabled = true
directional_shadow_blend_splits = true
script = ExtResource("6_uu0ab")
[node name="BuildMenu" type="Control" parent="."]