resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive
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68 changed files with 1509 additions and 17 deletions
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@ -18,6 +18,11 @@ config/icon="res://icon.svg"
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[autoload]
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GameEvents="*res://Globals/GameEvents.gd"
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GameData="*res://Globals/GameData.gd"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/script-ide/plugin.cfg")
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[input]
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@ -71,3 +76,12 @@ deselect_tile={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
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]
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}
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select_tile={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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[rendering]
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mesh_lod/lod_change/threshold_pixels=0.0
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