Refactoring UI and Tile logic (to allow for Hotseat/LAN/Online multiplayer)
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17 changed files with 591 additions and 17 deletions
67
LANConnectMenu.gd
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67
LANConnectMenu.gd
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extends Control
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@onready var host_button: Button = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/HostButton
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@onready var connect_button = $PanelContainer/MarginContainer/VBoxContainer/ConnectButton
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@onready var stop_hosting_button = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/StopHostingButton
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@onready var ip_input = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/IPInput
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@onready var port_input = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/PortInput
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@onready var name_input = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/NameInput
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@onready var game_list = $PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/PanelContainer/GameList
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@onready var broadcast_timer = $BroadcastTimer
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var hosting: bool = false
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var send_socket: PacketPeerUDP = PacketPeerUDP.new()
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var server_socket: UDPServer = UDPServer.new()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func update_buttons() -> void:
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host_button.disabled = hosting or name_input.text.is_empty()
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connect_button.disabled = hosting or name_input.text.is_empty() or ip_input.text.is_empty() or port_input.text.is_empty()
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func _on_line_edit_text_changed(new_text: String):
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update_buttons()
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func _on_ip_input_text_changed(new_text):
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update_buttons()
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func _on_port_input_text_changed(new_text):
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update_buttons()
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func _on_host_button_pressed():
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hosting = true
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host_button.visible = false
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stop_hosting_button.visible = true
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broadcast_timer.start()
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update_buttons()
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func _on_stop_hosting_button_pressed():
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hosting = false
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stop_hosting_button.visible = false
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host_button.visible = true
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broadcast_timer.stop()
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update_buttons()
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func _on_broadcast_timer_timeout():
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var send_socket = PacketPeerUDP.new()
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send_socket.set_broadcast_enabled(true)
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send_socket.set_dest_address("255.255.255.255", 27474)
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var dat = name_input.text.to_utf8_buffer()
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send_socket.put_packet(dat)
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