Refactoring UI and Tile logic (to allow for Hotseat/LAN/Online multiplayer)

This commit is contained in:
Sch1nken 2024-03-19 23:16:29 +01:00
parent 1ed0ec226d
commit d688eaf9c6
17 changed files with 591 additions and 17 deletions

67
LANConnectMenu.gd Normal file
View file

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extends Control
@onready var host_button: Button = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/HostButton
@onready var connect_button = $PanelContainer/MarginContainer/VBoxContainer/ConnectButton
@onready var stop_hosting_button = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/StopHostingButton
@onready var ip_input = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/IPInput
@onready var port_input = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/PortInput
@onready var name_input = $PanelContainer/MarginContainer/VBoxContainer/HBoxContainer2/NameInput
@onready var game_list = $PanelContainer/MarginContainer/VBoxContainer/ScrollContainer/PanelContainer/GameList
@onready var broadcast_timer = $BroadcastTimer
var hosting: bool = false
var send_socket: PacketPeerUDP = PacketPeerUDP.new()
var server_socket: UDPServer = UDPServer.new()
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func update_buttons() -> void:
host_button.disabled = hosting or name_input.text.is_empty()
connect_button.disabled = hosting or name_input.text.is_empty() or ip_input.text.is_empty() or port_input.text.is_empty()
func _on_line_edit_text_changed(new_text: String):
update_buttons()
func _on_ip_input_text_changed(new_text):
update_buttons()
func _on_port_input_text_changed(new_text):
update_buttons()
func _on_host_button_pressed():
hosting = true
host_button.visible = false
stop_hosting_button.visible = true
broadcast_timer.start()
update_buttons()
func _on_stop_hosting_button_pressed():
hosting = false
stop_hosting_button.visible = false
host_button.visible = true
broadcast_timer.stop()
update_buttons()
func _on_broadcast_timer_timeout():
var send_socket = PacketPeerUDP.new()
send_socket.set_broadcast_enabled(true)
send_socket.set_dest_address("255.255.255.255", 27474)
var dat = name_input.text.to_utf8_buffer()
send_socket.put_packet(dat)