Refactoring UI and Tile logic (to allow for Hotseat/LAN/Online multiplayer)

This commit is contained in:
Sch1nken 2024-03-19 23:16:29 +01:00
parent 1ed0ec226d
commit d688eaf9c6
17 changed files with 591 additions and 17 deletions

27
TestUI.gd Normal file
View file

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extends TextureButton
# Called when the node enters the scene tree for the first time.
func _ready():
#position.x = 500
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_mouse_entered():
var tween = get_tree().create_tween()
tween.tween_property(self, "position:x", 64, 0.5)
func _on_mouse_exited():
var tween = get_tree().create_tween()
tween.tween_property(self, "position:x", 0, 0.5)