Refactoring UI and Tile logic (to allow for Hotseat/LAN/Online multiplayer)

This commit is contained in:
Sch1nken 2024-03-19 23:16:29 +01:00
parent 1ed0ec226d
commit d688eaf9c6
17 changed files with 591 additions and 17 deletions

24
UI/Table/TableRow.tscn Normal file
View file

@ -0,0 +1,24 @@
[gd_scene load_steps=2 format=3 uid="uid://bxettgjh1rv56"]
[ext_resource type="PackedScene" uid="uid://q8sqr5lw2w1i" path="res://UI/Table/TableCell.tscn" id="1_e1426"]
[node name="TableRow" type="HBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="TableCell" parent="." instance=ExtResource("1_e1426")]
layout_mode = 2
text = "Playername"
[node name="TableCell2" parent="." instance=ExtResource("1_e1426")]
layout_mode = 2
text = "255.255.255.255"
[node name="TableCell3" parent="." instance=ExtResource("1_e1426")]
layout_mode = 2
text = "65535"