Swarm/ActionBehaviour/Prefabs/ActionBehaviourMosquito.gd

16 lines
666 B
GDScript

extends ActionBehaviour
class_name ActionBehaviourMosquito
# GameEvents.insect_tiles_selected_for_action
func select_targets(source_pos: Vector4i, map: HexGrid): # -> Array[InsectTile]:
var neighbours = map.get_neighbours(source_pos)
# Filter out other mosquitos
var possible_action_targets: Array[InsectTile] = []
for neighbour in neighbours:
var tile = map.get_tile(neighbour)
if tile != null:
# TODO: Find better way to see what tile we have...
if not tile.resource.movement_behaviour is MovementBehaviourMosquito:
possible_action_targets.push_back(tile)
GameEvents.insect_tiles_selected_for_action.emit(source_pos, possible_action_targets)