Swarm/Tile
2024-03-06 04:00:54 +01:00
..
Prefabs resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
hex_outline_bottom.glb basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hex_outline_bottom.glb.import basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hexagon.glb 🎉 2024-03-04 16:04:40 +01:00
hexagon.glb.import 🎉 2024-03-04 16:04:40 +01:00
hexagon_outline.glb basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hexagon_outline.glb.import basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00
hexagon_small.glb 🎉 2024-03-04 16:04:40 +01:00
hexagon_small.glb.import 🎉 2024-03-04 16:04:40 +01:00
hexagon_small_collision.glb 🎉 2024-03-04 16:04:40 +01:00
hexagon_small_collision.glb.import 🎉 2024-03-04 16:04:40 +01:00
Tile.gd resized textures, first draft of moving. TODO: Use cubecoordinates EVERYWHERE. Find out a way to check if moving would break a hive 2024-03-06 04:00:54 +01:00
TileResource.gd basic tile placement, TODO: check valid placement with color, turn based placement 2024-03-05 15:47:11 +01:00