Swarm/Tile/Tile.gd

13 lines
355 B
GDScript

extends Node
@export var coordinates: Vector4i
@export var is_black: bool = false
@export var resource: TileResource
@onready var hexagon_small = $HexagonSmall
func _ready() -> void:
if is_black:
hexagon_small.set_surface_override_material(0, resource.material_black)
else:
hexagon_small.set_surface_override_material(0, resource.material_white)